BGP DevLog #177 (Sculpting a World)

Published June 27, 2018
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     It's finally happening! Converting the maps from graph paper notes and doodles into working sandboxes that I can actually roam around in the Unity engine! Every single map in Battle Gem Ponies is coming to life AS. ? WE.? SPEAK.?

     Getting all the different tiles, placeholders, and animations setup took days longer than I expected, but I finally have the process down and can get to work! I'll be using mostly borrowed and temporary tile sprites to have a basic but functional version of the entire game world up and running. This is one of the Top 5 remaining extremely tedious tasks of the game's development I'll be glad to have off my back. (Read to the end to see the other 4.) 

      So I hope to emerge next week with another monumental task behind me. To see what hills have already been climbed in the last 7 days, why don't cha take a look on the official blog?

3 likes 4 comments

Comments

Rutin

Nice job! :) I checked out your official blog and I like how you planned everything out on a grid paper. You're very artistic. Keep up the great work.

June 27, 2018 09:09 PM
YotesMark

Thanks a ton!

Means a lot coming from the gamedev community.

June 28, 2018 02:35 AM
fmatak

I saw your official blog yesterday and read 10s of entries since the beginning of your journey. Your persistence is amazing. I saw many many similar blogs, beginning with full enthusiasm, but slowing down in a couple months then stops completely. I hope you see this to the end. 

I liked your art style, it is cool. But there is a small suggestion. You may want to work on UI a bit. I don't know what is the missing part, but it gives me a not-polished feeling. 

I hope you do well in future!

July 01, 2018 01:49 PM
YotesMark

Thanks, yeah, the UIs been bugging me for a while, but I'm aiming for functional first, then see if I can pretty things up later or hopefully come up with a new concept for it entirely if I get time to work on a sequel or DLC.

July 03, 2018 02:04 AM
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