Time for another update. In recent weeks a lot of focus has been placed on testing and fine tuning the first zone of the game (roughly 20 to 30 minutes of game play). A lot of this has been cosmetic, but there has also been a lot of work linked to player movement ... making sure collision boxe…
Not a lot of time this week, but managed to work on two elements of the game. First off I've been busy creating a few more friendly robots including Gyro, shown below.
This will be one of the robots controllable by the player capable of flying for short distances. With islands and tall…
It's been a while as I had to take some time off from development due to illness. However, now back at work at last.
So what's happened since the last entry? Perhaps the most noticeable change is that I have been ... again ... working on the character models. The screenshots below (taken i…
It's been a while since the last update so time for a bit of news.
Looking first at the game engine changes have been made to improve player movement with it now being possible to run or walk - when dodging traps running usually helps, but the player can reduce movement down to a cra…
Update time again ... recent work has concentrated on polishing and debugging code linked to map or level streaming. As previously mentioned instead of discrete levels the world is one continuous entity which is loaded on the fly ... basically there is a 3x3 grid of map sections loaded at any o…
Time for an update.
So what have I been working on in the last couple of weeks? Firstly the lighting and particle systems are activated. The particle system is pretty unintrusive with the most notable aspect being the chimney smoke rising from the different steampunk engines. Alongsid…