IYP's Graphics Journal

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IYP
Turkey

This is a log of my experience on rewriting my graphics engine called HG3D

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32 entries
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IYP
July 06, 2015
Shadow Mapping Part 1 PCF and VSMs

In this post I'm going to discuss basics of shadow mapping and two popular methods of filtering shadow maps PCF (Percentage Closer Filtering) and VSM (Variance Shadow Maps). (All of the used shadow maps are 4096*4096)

What is shadow mapping

Shadow mapping, introduced by Lance Williams in 1978, i…

8,002 views
IYP
June 30, 2015
First Entry
Hey guys.

I'll be posting my experience, methods, and all other stuff that I'll come across rewriting my engine, I started writing this engine about a year ago, Well performance was my real problem esp. when I added GI and volumetric lighting so I decided to rewrite the whole engine.

So far I've writ…
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