IYP's Graphics Journal

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IYP
Turkey

This is a log of my experience on rewriting my graphics engine called HG3D

69 comments
2 followers
32 entries
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IYP
May 02, 2018
Perfect Messaging On C++
Messaging Design Pattern (MDP)

Components of a program need to communicate with each other. In messaging design pattern this communication is done via sending and processing messages. A third party component called messenger stands between different components and does the task of passing pr…

3,103 views
IYP
August 30, 2017
WoA: Too disappointed to participate again?

Yes, that is true, I'm too disappointed at judgment to participate again. This was the 3rd year of our participation and the best of the three years. The first 2 years we did not make time to finish the game, we did not have artists to do the art, and we got bad results, but this year we put our…

4,229 views
IYP
August 26, 2017
IYP Bot 2.0
IYP Bot 2.0 The Idea

IYP Bot started as a human behavior mimicking bot, and ended up with an unintended idea. The idea of a general bot that could be programed with a few command over the chat. But for this idea to be implemented I needed to refactor all the existing chat bots and make …

2,470 views
IYP
August 14, 2017
WoA V Day 7

So today our artists finished the art, we applied it, finished the menu, save and polished out stuff, then did a little optimization and the rest (the last 3 hours that only I was awake of the whole team) I spent on debugging. This year we had 2 artist and I really thank them for the amazing art…

2,206 views
IYP
August 13, 2017
WoA V Day 6

So lot's of progress today, the game is almost complete, some little work tomorrow and will submit, good luck to ever one XD.

Also here's a video of me running around in nearly complete second level, with new dominoes and towers XD, some new HUD as well XD, check it out.
Also today was most…

2,800 views
IYP
August 12, 2017
WoA V Day V

So progress was again slow today, the tutorial was completed, and some part of the scoring was implemented, and a few little things were done, I also added some shitty sound effects that are probably going to be replaced later. So we decided to release a second WIP version, we didn't post the fi…

2,616 views
IYP
August 11, 2017
WoA V Day 4

So more than half of the competition is over, today we made some good progress, are artists made the character and a dice model for the start and end points of the first level, not gonna show that now though, just a picture , a big thanks to them, love their stuff. We almost finished second leve…

2,448 views
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IYP
August 10, 2017
WoA V Day 3

So today the progress was slow, first we had git problems and then some build problems, but we still had fair amount of progress how ever our todo list just kept getting bigger and bigger .

We worked one menus, fixed some bugs, did some optimizations, discussed second level and worked a …

2,258 views
IYP
August 09, 2017
WoA V Day 2

So we had a good progress today, i implemented the jump helper so the jumps are easier, newt implemented the menus and few other stuff and the artists started working on the character model. So it may not seem much of a progress but it is XD. With the jump helper implemented i feel a huge weight…

2,474 views
IYP
August 07, 2017
WoA V Day 1

So we decided to go with a 3D runner. The themes we chose were Castles and Chain Reaction. The runner runs on the dominoes trying not to fall and tries to destroy the domino castles. The castles can be destroyed by falling the right dominoes, or if you make the wrong ones fall you may doom yours…

3,687 views
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