IYP's Graphics Journal

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IYP
Turkey

This is a log of my experience on rewriting my graphics engine called HG3D

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2 followers
32 entries
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IYP
August 16, 2016
IYP Bot

So as you know, GDN chat was recently moved to discord, and with discord comes the ability to write a bot. So i thought to write a bot so that users can program it. The main idea behind it was to make a bot that people could contribute to, to teach it language. Though it started that way, but after…

2,410 views
IYP
August 15, 2016
WoA Day 7

And the game was supposed to finish today, but things never go the way you want :D , my friend lost his internet 6h to the end of the competition so he couldn't merge his work with me, several bugs weren't fixed and we couldn't implement cinematics that told the story, we couldn't add the soldiers,…

2,394 views
IYP
August 14, 2016
WoA Day 6

So AI is done, though lots of other things left, the character movements are almost done, here's a video, not time to write much :D , fell asleep before posting this again so tired, here's a video:

2,119 views
IYP
August 13, 2016
WoA Day 5

So zombie animations and AI is done, and soldier AI is almost finished, we added aiming and gun to the main character, and some other little stuff. hopefully i'll finish AI tomorrow, and i'll get to other stuff, so there are 3 videos to share :D , and here they are: (sorry couldn't get them to yout…

2,292 views
IYP
August 12, 2016
WoA Day 4

So we added the character and zombies today, and worked on zombie AI which is almost done, and working to some degree, we need to add the little things to the level and the soldier AI, there really is nothing to show, since the zombie animation isn't completely done, so I couldn't implement the AI …

2,070 views
IYP
August 11, 2016
Woa Day 3

didn't get much done today, mostly problems with GitHub, though we did some adjustments to lighting, I worked on the AI a little, nothing to show, though, so there wont be any thing really new except newt's cinematic scenes that I haven't sent pictures of, so here you go:

2,081 views
IYP
August 10, 2016
Woa Day2

So I guess the level design is almost over there is only one cinematic left and the lab is almost done, progress was really slow today, hopefully from tomorrow we will work on AI and game play. so these are the pictures:

2,166 views
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IYP
August 08, 2016
Woa Day 1

I gotta say i'm not going to give away the main story of our game :D , but it's gonna be an FPS-Adventure game and zombies in it.

But about the progress I gotta say todays was a busy day, we made the menus for the game, 2 main terrains and a back up terrain and a lab with a helipad and helicopter. …

2,033 views
IYP
May 21, 2016
Shadow Mapping Part 5 PCSS

[font=calibri]It's been a while since my last post. I've been busy with the university and stuff and couldn't make much time to work on my journal, though I've tried a lot of new things, so I decided to share some of them with you guys.[/font]

[font=calibri]If you don't know what PCSS (Percentage-c…

6,572 views
IYP
September 30, 2015
Shadow Mapping Part 4 Bilinear PCF

So I was off writing for a while but thanks to encouragements of my friend ND I'm back on. On this post I'm going to write about bilinear PCF and usage of Gaussian blur instead of normal PCF.

[font=arial]Bilinear PCF[/font]

[font=arial]I've been seeing people using D3D getting cool results using n…

8,391 views
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