So as you know, GDN chat was recently moved to discord, and with discord comes the ability to write a bot. So i thought to write a bot so that users can program it. The main idea behind it was to make a bot that people could contribute to, to teach it language. Though it started that way, but after…
And the game was supposed to finish today, but things never go the way you want :D , my friend lost his internet 6h to the end of the competition so he couldn't merge his work with me, several bugs weren't fixed and we couldn't implement cinematics that told the story, we couldn't add the soldiers,…
So zombie animations and AI is done, and soldier AI is almost finished, we added aiming and gun to the main character, and some other little stuff. hopefully i'll finish AI tomorrow, and i'll get to other stuff, so there are 3 videos to share :D , and here they are: (sorry couldn't get them to yout…
So we added the character and zombies today, and worked on zombie AI which is almost done, and working to some degree, we need to add the little things to the level and the soldier AI, there really is nothing to show, since the zombie animation isn't completely done, so I couldn't implement the AI …
I gotta say i'm not going to give away the main story of our game :D , but it's gonna be an FPS-Adventure game and zombies in it.
But about the progress I gotta say todays was a busy day, we made the menus for the game, 2 main terrains and a back up terrain and a lab with a helipad and helicopter. …
[font=calibri]It's been a while since my last post. I've been busy with the university and stuff and couldn't make much time to work on my journal, though I've tried a lot of new things, so I decided to share some of them with you guys.[/font]
[font=calibri]If you don't know what PCSS (Percentage-c…
So I was off writing for a while but thanks to encouragements of my friend ND I'm back on. On this post I'm going to write about bilinear PCF and usage of Gaussian blur instead of normal PCF.
[font=arial]Bilinear PCF[/font]
[font=arial]I've been seeing people using D3D getting cool results using n…