So much for Creativity

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Vernon Hills, Illinois
198 comments
196 entries
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SiCrane
October 13, 2005
Sudoku
There was recently a spate of sudoku based posts made in the forums. One of the things that came up was a difficulty creating a solver, but as far as I can tell there are only 186,624 different possible sudoku boards, which given the amount of storage is necessary for a sudoku board in computer mem…
1,245 views
SiCrane
October 06, 2005
Well crap
I really need to stop talking about SVG in this thing. Google is now linking me back to my own journal when I'm doing research.
1,186 views
SiCrane
September 30, 2005
After Effects
Today I spent some time trying to convert some 3D animation information I had laying around into a form that Adobe After Effects would take. Adobe After Effects stores two sets of rotation information for 3D layers: one called Orientation, and then X Rotation, Y Rotation and Z Rotation. Orientation…
1,267 views
SiCrane
September 22, 2005
Not much
Finally got around to doing some work on dodecahellspawn. Basically I ripped out the model code and replaced it. The problem with the old version was that the game state and the display information were hopelessly entangled. So that part got gutted and rebuilt from the ground up. The code is much c…
1,083 views
SiCrane
September 13, 2005
Keyframed cows.
One nice thing I've discovered about the SVG format is that path nodes interpolate well. This means that I can get away with just building keyframes and interpolating between the key frames for my animations. Not only does this solve some of the issues I was having with frame rate dependent jerkine…
1,014 views
SiCrane
September 05, 2005
librsvg
Ok, the goal of porting librsvg seems to be slightly less happy as I found a case of a relatively simple SVG not rendering properly, and I have no idea how to fix it, so patching it seems not feasible. So far the only renderers that seem to handle all the SVG I've thrown at them have been Inkscape…
1,388 views
SiCrane
September 02, 2005
SOB

SOB

One other thing that's been in the back of my mind for a while is the SOB compiler; the compiler that takes every part of standard C++ that has undefined behavior and tries to define it as crashing as soon as possible. For example: instead of the vptr in a class being a bare pointer to the vtable, …
1,054 views
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SiCrane
August 29, 2005
Point of Polish
In case any of you 4e4 entrants are reading this, one way to polish your app that you may not have considered is allowing the user to record macros in game. Not just extending your game by scripting, but actually letting the player hit the record button and building a macro from his actions up till…
1,161 views
SiCrane
August 27, 2005
Light in August
So it's the end of August, so its time for my yearly hobby project evaluation.

Ok, Seventh Star: I think I can still hit the August 2012 release date if I don't get too side tracked and my proof of concept apps go well. That's a really huge if. Of course, the Seventh Star project will be somewhat cu…
1,047 views
SiCrane
August 25, 2005
Regular polyhedra
You'd think after doing dodecahellspawn, a Rubik's cube version would be easier. You'd think.

In any case, I decided to embed Python in dodecahellspawn so I could write a real solver in a script rather than deal with the constant recompiles I'd need in order to implement it in C++. So the first thin…
934 views
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