slayemin's Journal

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Seattle, Washington, USA
Indie Dev
363 comments
20 followers
89 entries
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slayemin
May 07, 2016
April Update

I'm feeling depressed. This is what happens when you run out of money and your project still demands more from you. This is a hard entry to write because there is so much struggle right now.

Last month I ran out of money. I had less than $1,000 in my bank account, and my monthly costs to stay in bu…

2,378 views
slayemin
May 02, 2016
A fellow game developer died

I'm close friends with the fellow game dev team upstairs on the 14th floor. Every time either of our teams has something to celebrate, we invite each other. We share in each others happinesses and struggles. We have a good camaraderie.

Today, I learned that Doug passed away.
...
...
...
...
*sigh*
...
...…

2,076 views
slayemin
April 08, 2016
March 2016: Funding ran out

Well, I've officially run out of money. (long pause for reflection)

This seems to be a common struggle and problem with indie game developers, and I'm not any different... Do I blame myself? Who else and what else is there to blame other than myself? Of course it's my fault.

I had about $500,000 at…

4,077 views
slayemin
March 19, 2016
On Software Patents

I feel that I may have invented/discovered something novel which nobody else has discovered/invented yet. It pertains to VR and the field is fresh. I believe that it's pretty significant and I want to share it with the world. However, I am really worried about patents. The worst thing that could ha…

2,089 views
slayemin
February 23, 2016
Many huge announcements!

Great news, everyone! Our game has been successfully greenlit! Thank you to everyone who voted and helped make this happen for us. Valve reached out to us by email and said that they're also going to send us a free HTC Vive Pre. Wow. Wow, wow wow. Our friends Ryan and Vic went to the VR Vision Summ…

2,454 views
slayemin
February 20, 2016
OMG WTF BBQ VR WOW!

Sorry for the shitpost, but I'm super SUPER excited. I could barely sleep last night. I've made a REALLY awesome discovery in VR which... kind of changes everything. I don't quite know how to describe it, but I know its effects already. I can't stop thinking about it. I'm obsessed. I'm excited. I k…

2,233 views
slayemin
February 12, 2016
Spellbound is up for voting on Steam Greenlight

Double post day!!!

I rushed ahead of myself and just published Spellbound on steam greenlight. Yikes. I wanted to do a 2 minute game play trailer video, but I suddenly decided that the 8 minute reactions video is sufficient. The first 30 seconds of the video are sufficient to generate curiosity, th…

1,886 views
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slayemin
February 12, 2016
Spellbound Reactions Video

We finished producing the video for our game and it's now online! We brought around eight people to our office to come play through our game and recorded their reactions to it. This video is a compilation of the highlights. Enjoy!

[media] [/media]

1,558 views
slayemin
January 23, 2016
January Update

Alpha game play footage of Spellbound:
[media] [/media]

Production: We're slowly changing gears from a production focus to a test, polish and promote focus. The framework and the gameplay loop for our game has pretty much been compl…

2,951 views
slayemin
December 20, 2015
Spellbound: Winter Update

I've been procrastinating on writing an entry for the month of November due to some disappointments. I might as well get it out into the open. Before we get into that, I'd like to share some recent screenshots from the game:

End Boss Monster: He looks astonishingly large in VR
Read more in slayemin's Journal

3,845 views
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