slayemin's Journal

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Seattle, Washington, USA
Indie Dev
363 comments
20 followers
89 entries
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slayemin
December 31, 2016
Spellbound: December Update

Game Status:
Where is the game at today? I have nearly finished working on a major update. Customers are starting to ask about it. I'm a bit nervous about releasing it because I'm worried that people may not like it or that it will break parts of the game. But, that's what testing and early access i…

3,905 views
slayemin
December 01, 2016
Spellbound: November Update

The month of November has been another hard month to get through. December will be harder and I can't afford presents this year.

I have been making mediocre progress on integrating Oculus Rift + Oculus Touch with my game. I wish my pace of development was faster, but life happened and this was a hi…

3,388 views
slayemin
November 04, 2016
Spellbound: October Update

Yesterday I received my first payment from Valve for sales in the first month: $4,354.89

I debated whether or not to post the actual amount I received. Normally, I'd not want to share this (and I generally won't), but I think there is a bigger, more important conversation about game development fin…

4,019 views
slayemin
September 30, 2016
September Recap

Whew! That last entry was a long one and I was almost wondering if there's anything to add to the month of September. As it turns out, there is always lots to talk about :)

So, I launched my game. That was pretty cool. It's a first, and I feel happy and proud about it. I hold my head a teensy bit h…

2,240 views
slayemin
September 15, 2016
Long launch reflections

So... I launched my game about a week and a half ago. Finally.

I remember the day I decided I wanted to make games. I was playing Commander Keen, as I always did when I was about 14 years old, and it dawned on me that *someone* had built this game in this universe. Someone had drawn these cute litt…

3,769 views
slayemin
September 06, 2016
Launched Spellbound on Steam

It's 10:15PM on Monday Night. I just launched Spellbound on Steam for the HTC Vive VR headset. This is not only the first game I've ever launched, it's a VR game. Pure craziness. I'm feeling a bit emotional about it right now because it marks the accomplishment of a lifelong dream, which has been s…

2,483 views
slayemin
September 01, 2016
Spellbound Launching on Steam

Alright. Spellbound is now up on steam. The release date is slated for September 5th, 2016. The game is being released in Early Access.

I'm nervous. The worst thing that could happen is that I release the game, get a ton of bad reviews, angry customers, and I make about 20 sales, which might as wel…

3,071 views
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slayemin
June 27, 2016
June: Spellbound, Steam & HTC

Lots of exciting news for this month!

HTC Meeting:
Last week I walked down to the HTC office for North America and tried to get a meeting with their VR people so that I could give them a demo of my game. On Monday, I had that meeting and it went very well.

Before going to the meeting, I sat down and…

2,668 views
slayemin
June 22, 2016
Spellbound Game Play Video

I created a 10 minute game play video of Spellbound this afternoon and thought I'd share with everyone. This is played in a room scale environment on the HTC Vive and features a locomotion system I invented. Have a look :)

[media] [/media]

2,607 views
slayemin
June 03, 2016
Spellbound: May Update

I think for this month, I'm going to do something different and spend less time chatting about backend details and more time showing off some of my work in progress screen shots. Enjoy!

Sunset. It probably won't make the final cut, but I like the colors and tone this creates.

Water Puzzle: Players …

2,028 views
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