slayemin's Journal

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Seattle, Washington, USA
Indie Dev
363 comments
20 followers
89 entries
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slayemin
October 13, 2018
Artificial Intelligence Work in Progress

I've got a broad production level puzzle I've been trying to figure out and I've never been sure if I've been working with all of the pieces. I'll try to explain the problem and my considerations.

1) I need to create AI for all of my characters and it needs to be good enough that it's convincin…

6,189 views
slayemin
June 19, 2018
June 2018

I suppose I should recap my trip to Las Vegas. I got to attend the Dell World Expo at The Venetian and one of the stations for Dell was dedicated to showing off the application I built for them. Here are a few pictures I took:


Th…

3,225 views
slayemin
April 28, 2018
Dell World 2018 in Las Vegas

Alright. I finished my project for Dell this evening. It took me about two and a half months to complete it, though the first month or so was very light work. The work ramped up quite significantly towards the last two weeks and I was working weekends for the last two weeks. The good news is, I …

3,216 views
slayemin
April 06, 2018
The Blackwood Witch

 

 

Herby sat on a log around the campfire and half listened to the tales and gossip being told by the villagers. He took a long draw from the frothy mug of ale and set it back to rest comfortably on his large belly. After each story ended, he’d quietly huff in mild contempt and …

2,777 views
slayemin
March 24, 2018
More Contract Work

It almost feels like it hasn't been worth writing an update for the last month because so little "progress" has been made on Spellbound. But I suppose such is life, and it too must be captured and noted as a part of the journey of an indie developer. I have still been doing various contract proj…

3,311 views
slayemin
February 08, 2018
Contract Work

I need to make money to fund the further development of my game. So, I've been doing paid contract work in VR. Most of the work is pretty easy for me and consists of producing VR applications which run 360 videos with some interactive GUI elements embedded into it. I also have been helping other…

12,738 views
slayemin
January 18, 2018
Spellbound: Winter Update

I took the last two weeks of December off for holidays, so no production was done for Spellbound during that time. I met up with my friend Russel (Magforce7) for an afternoon at my office and gave him a demo of Spellbound in VR. He works for Firaxis, so it was interesting to compare notes on dev…

4,223 views
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slayemin
December 08, 2017
Writing the story for Spellbound

Spellbound is intended to be a story driven game. I feel that's the only thing which can make the game interesting on its own. The story of Spellbound has gone through a lot of evolutionary changes throughout the development process. When I initially conceived of the game, I just had a game conc…

4,296 views
slayemin
November 01, 2017
Spellbound: October Update

This update is going to show you guys what an idiot I can be. Be warned, this could happen to you too!

For the past month, I have been focusing almost exclusively on developing an artificial intelligence system which uses machine learning to play the characters within my game. This is a primary…

5,273 views
slayemin
October 05, 2017
Spellbound: September Update

PAX:

I went to PAX as an attendee and checked out a few booths and games. I was thinking about setting up a booth in the VR section, but the financial reality made that impossible. I just can't afford the booth fee (10x10 booth - $1,050). Even if they gave me an indie discount, the price put…

3,690 views
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