Here's another bundled effect, the Gaussian Blur shader:
If you see any stuttering, blame Fraps, I was getting over 1000 FPS while it was blurring and running.
Source
If you see any stuttering, blame Fraps, I was getting over 1000 FPS while it was blurring and running.
Source
I am sick as a pig. I hate having a farking cold.
So, I figured out the issue that prompted all of this and it took damn near forever. Apparently feature level 9.x devices can't copy GPU data to resources (e.g. textures) that have a shader binding flag set to CPU accessible resources. And apparently…
So, I figured out the issue that prompted all of this and it took damn near forever. Apparently feature level 9.x devices can't copy GPU data to resources (e.g. textures) that have a shader binding flag set to CPU accessible resources. And apparently…
I need some help, I'm having issues when saving a texture and I need to know if it's a driver issue or something in Direct3D 11. I have a post in the forum about it here. If you can help and you have an Nvidia video card, please go read the post and run the test application (Windows 7/Vista SP2 r…
I recently played around with my own library (see an earlier post about the sun effect) and I found it... well, lacking. In my day job I do a lot of framework/library code for re-use amongst my co-workers and I've learned a great deal over the last few years of doing that professionally. There's …
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