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Just a quick note to say that I'm still working on the next version of Gorgon. And it's going swimmingly. I got 100,000 textured, alphablended sprites (not animated, just blasting the polygons to the screen, so really, it's 200,000 triangles ) going at about 30 FPS. I'm pretty pleased with that. I'm sure I could do better, but I'm lazy. Anyway, back to work...
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65536 balls.
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