To get this effect, in v1.x of Gorgon, you'd draw a series of fading sprites (Alpha of 0 from the start position to an Alpha of 255 for the current position). However, in this example I've used MSAA to simulate motion blur on a sprite. Nifty eh? On top of the nifty effect we also get full screen anti-aliasing, which is something the previous incarnation of Gorgon didn't have.
Before you ask: no, motion blur will not be included as a function of the library, that'll be up to the developer to implement.
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