New York, USA
This is my online journal that I mainly use to discuss Game Development. But I also record some of my other more nerdy pursuits here like Twilight Imperium or Blood Bowl games. If you like games, programming, and game programming - then you'll probably enjoy this blog. Let me know what you think. - Eck
Personal Update:
I apologize for the delay in my weekly update. While the kiddo was spending the night at her grandmother's, she broke a glass which sliced her foot open. The cut was bad enough to need stitches, so we picked her up and took her to the emergency room. We were at the hospital for 4 h…
I apologize for the delay in my weekly update. While the kiddo was spending the night at her grandmother's, she broke a glass which sliced her foot open. The cut was bad enough to need stitches, so we picked her up and took her to the emergency room. We were at the hospital for 4 h…
Personal Update:
I had more car trouble with the other vehicle. >.< But this last part should fix it. I'm continuing the bike riding lessons with the kiddo and figured out how to adjust V-brakes properly. And Friday I attended a Reading in Schools event where I read two books to Kaylee's clas…
I had more car trouble with the other vehicle. >.< But this last part should fix it. I'm continuing the bike riding lessons with the kiddo and figured out how to adjust V-brakes properly. And Friday I attended a Reading in Schools event where I read two books to Kaylee's clas…
Personal Update:
Busy week! We bought bikes for the family and I'm teaching the kiddo how to ride. We had some car trouble where the front wheel well was smoking terribly and we had to get it towed and repaired (leaky pump dropping coolant onto the wheel). And I should be getting to the quarter-rou…
Busy week! We bought bikes for the family and I'm teaching the kiddo how to ride. We had some car trouble where the front wheel well was smoking terribly and we had to get it towed and repaired (leaky pump dropping coolant onto the wheel). And I should be getting to the quarter-rou…
Development Update
I spent this week reorganizing my battle system code. In the early version, I had hard-coded 2 ship participants: (1 human, 1 ai ship), but now it supports fleet versus fleet.
I also cleaned up my configuration code so that it's much easier to build different hull types, and config…
I spent this week reorganizing my battle system code. In the early version, I had hard-coded 2 ship participants: (1 human, 1 ai ship), but now it supports fleet versus fleet.
I also cleaned up my configuration code so that it's much easier to build different hull types, and config…
Personal Update:
It looks like I won the Week of Awesome III [size=1]unofficial judging award! >.>
I had a lot of fun playing all the entries and participating at least peripherally in WoA III. Congratulations to the winners, kudos to all the participants, and special thanks to all the contribu…
It looks like I won the Week of Awesome III [size=1]unofficial judging award! >.>
I had a lot of fun playing all the entries and participating at least peripherally in WoA III. Congratulations to the winners, kudos to all the participants, and special thanks to all the contribu…
I was going to post this the week before, but I also had posted my free Unity AutoSave asset for the Week of Awesome competitors which got featured at the top of the journals. When I posted this, it replaced the featured journal entry with this entry. So I held off on my big news until after the we…
Hey everyone,
I won't be entering a game into The Week of Awesome III this year, but I'd still like to help.
I'm in the process of publishing my free Auto Save - Editor Extension for Unity, but I don't think my asset page is going to be approved before the Week of Awesome III runs its course. I'd lik…
I won't be entering a game into The Week of Awesome III this year, but I'd still like to help.
I'm in the process of publishing my free Auto Save - Editor Extension for Unity, but I don't think my asset page is going to be approved before the Week of Awesome III runs its course. I'd lik…
Development Update:
I finally submitted my first asset to the Unity Asset Store... Floating Combat Text by EckTech Games is now in the Pending Review status... And holy crap did that take forever! Deciding on good names, cleaning up the code, and reorganizing my code took its own chunk of time. But…
I finally submitted my first asset to the Unity Asset Store... Floating Combat Text by EckTech Games is now in the Pending Review status... And holy crap did that take forever! Deciding on good names, cleaning up the code, and reorganizing my code took its own chunk of time. But…
Personal Update:
During the early part of the week, I focused on preparing for my interview. I felt like I did really well, but they decided to go with the other candidate. Since I told them I was prepared to follow my dreams to become a game developer on my own, and they weren't sure how long they …
During the early part of the week, I focused on preparing for my interview. I felt like I did really well, but they decided to go with the other candidate. Since I told them I was prepared to follow my dreams to become a game developer on my own, and they weren't sure how long they …
Personal Update:
So last week was my phone screening for an Educational Game Development job. I haven't interviewed in over 8 years, but I passed the screen and my face-to-face is this Tuesday. Early in the week I focused on learning some HTML5 Canvas since that's the technology they're probably goi…
So last week was my phone screening for an Educational Game Development job. I haven't interviewed in over 8 years, but I passed the screen and my face-to-face is this Tuesday. Early in the week I focused on learning some HTML5 Canvas since that's the technology they're probably goi…
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