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Programming Tutorials
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SDL Collision Events
By
Myopic Rhino
, published September 03, 2009
Engines and Middleware
0
0
7,714
Cellular Textures, the light speed approach
By
kastor
, published August 10, 2009
Graphics and GPU Programming
0
0
20,685
Continuing GameMonkey Script: Advanced Use
By
Myopic Rhino
, published August 04, 2009
General and Gameplay Programming
0
0
15,865
Super Factory
By
Myopic Rhino
, published July 17, 2009
General and Gameplay Programming
0
0
6,896
Image Space Lighting
By
Myopic Rhino
, published June 11, 2009
Graphics and GPU Programming
0
0
16,962
Rendering Water as a Post-process Effect
By
Myopic Rhino
, published June 04, 2009
Graphics and GPU Programming
0
0
84,695
Moving Noise
By
Myopic Rhino
, published May 27, 2009
Graphics and GPU Programming
0
0
8,506
Simple STL Logging System
By
Myopic Rhino
, published May 14, 2009
General and Gameplay Programming
0
0
10,015
Exporting C++ functions to Lua
By
Myopic Rhino
, published May 05, 2009
General and Gameplay Programming
0
0
17,179
The One: A Singleton Discussion
By
GameDev.net
, published February 19, 2009
C++
Singleton
General and Gameplay Programming
0
5
6,224
K-Means Heuristic for General Purpose Binary Search Trees and Animated Data Sets
By
Myopic Rhino
, published February 11, 2009
General and Gameplay Programming
0
0
6,986
2D Rotated Rectangle Collision
By
Myopic Rhino
, published February 03, 2009
General and Gameplay Programming
0
2
113,566
Integrating ToLua++ and Your Game Engine
By
Myopic Rhino
, published January 06, 2009
General and Gameplay Programming
0
0
14,611
Dynamic 3D Scene Graphs
By
Myopic Rhino
, published December 10, 2008
Graphics and GPU Programming
0
0
15,909
Designing a Flexible Vertex Element System for XNA Using Attributes
By
Myopic Rhino
, published December 02, 2008
Graphics and GPU Programming
0
-1
16,584
Resolution Independence in 2D Direct3D Games
By
Myopic Rhino
, published November 20, 2008
Graphics and GPU Programming
0
0
8,392
Computation of Bounding Primitives on the GPU
By
Myopic Rhino
, published November 12, 2008
Graphics and GPU Programming
0
0
14,334
Stringizing C++ Enums
By
FrancisXavier
, published October 25, 2008
C++
stringizing
enum
General and Gameplay Programming
0
0
10,257
A Hobbyist Game Engine Post Mortem
By
Myopic Rhino
, published October 08, 2008
General and Gameplay Programming
0
0
11,021
OpenGL Type Traits
By
Myopic Rhino
, published September 30, 2008
C++
OpenGL
Graphics
Graphics and GPU Programming
0
0
15,625
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