Latest VisualScripting Activity
Continued from the previous video, this explores the more advanced features of c++ code variables exposed to blueprint/editor. This covers some meta specifiers, categories, etc. And how to use the engines source code to quickly find examples on more advanced features.
0:00 Meta Keyword
0:14 Display N…
Visual Scripting "done right" can be helpful for people that are just scripting a game (there is ahuge difference between a scripter and a programmer and also Unity C# isn't equal to real-world C#) but it depends on how the system is implemented to be good or even fast enougth for a game. As much I…
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