Latest typescript Activity
@khawk I have tried your suggestions but they dont work. I still get the following error when i try to execute the command npm run build
PS C:\Users\vivek\Learning\demo\platformer+game\platformer game> npm run build
> phaser3-typescript-platformer-example@3.16.2 build
> webpack --con…
well, i have just started learning js and ts for game development and am following a video course on the same. I have successfully specified an object and added it to the gamescreen. The object is interactive and i can change its alpha by clicking on it. But after adding the necessary phaser physic…
The CannonDebugger class I got here: https://github.com/pmndrs/cannon-es/issues/152#issuecomment-1202788163
- Sandbox: https://codesandbox.io/s/cannon-es-box-sphere-debugger-webgl-ts-9co3qr (toggle the preview to see the result: Ctrl+Shift+D)
- GitHub: https://github.com/8Observer8/cannon-es-box-sphere-…
Hi, I wanted to share the multiplayer game framework I've been working on, Hathora: https://github.com/hathora/hathora
Hathora makes it easier to developer multiplayer games with built in state synchronization, prototyping interface, and authentication. See more at https://docs.hathora.dev/#/
My vi…
This is my template in TypeScript that shows how to write unit-tests with mocks and spies: https://github.com/8Observer8/person-service-mocha-sinon-ts I wrote a short instruction in the README.md file. You can use Test-driven development:
Test-driven development (TDD) is a software development proc…
Solution:
const userData = { name: name };
(this.body as any).userData = userData;
function detectCollison(): void
{
const dispatcher = physicsWorld.getDispatcher();
const numManifolds = dispatcher.getNumManifolds();
for (let i = 0; i < numManifolds; i++)
{
const contactMa…
My example shows how to use Ammo.js with TypeScript in Debug and Release modes: hello-planckjs-webgl10-ts
You should install these modules globally:
- npm i typescript -g
- npm i browserify -g
- npm i uglify-js -g
Install all packages from `package.json` using the command: `npm i`
Comment/Uncomment Debug/Relea…
My example shows how to use Ammo.js with TypeScript in Debug and Release modes: hello-ammojs-webgl10-ts
You should install these modules globally:
- npm i typescript -g
- npm i browserify -g
- npm i uglify-js -g
Install all packages from `package.json` using the command: `npm i`
Comment/Uncomment Debug/Release…
- Added PyQt5 Example: https://rextester.com/LWYAU14361
Version in WebGL 1.0 (TypeScript)
Run by one click in a browser: https://plnkr.co/edit/gAfPR7ZIKjJXulDI?open=main.ts&preview
Version in OpenGL ES 2.0 (C++ Qt5)
Create a QWidget project (without “Generate form”). Delete the Widget class. Add the …
I rewrote the Pong game to WebGL 1.0 and TypeScript from the tutorial: https://noobtuts.com/cpp/2d-pong-game
I use a free hosting and sometimes my Node.js/Express server sleeps. Wait 10 second to wake up the server.
Run the release version in the browser: http://ivan8observer8.herokuapp.com/webgl10-t…