Latest transparency Activity
ok well, since you're not sharing code, u'll have to integrate PPLL into your undisclosed tech yourself -mum's not happy-, look here from page 29:
https://www.slideshare.net/KiHyunwoo/rendering-aaaquality-characters-of-project-a1
then look here and mod the k-buffer to satisfy the ppll needs:
Kinda guessing, but I'd wager tactics probably had a underlying representation of the game map in memory composed of tiles. These tiles probably have some members including a vector for it's position (x,y,z), some identifier of the tile type (maybe to use to figure out what tile asset to use when r…
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This update was focused on making behind-the-scenes functionality more apparent to players, so they can better understand how these in-game systems work and thus have more fun playing!
Full Changelog:
Combine cards of similar types while they're in your hand.
• The number of similar cards in your ha…