Latest transparency Activity
ok well, since you're not sharing code, u'll have to integrate PPLL into your undisclosed tech yourself -mum's not happy-, look here from page 29:
https://www.slideshare.net/KiHyunwoo/rendering-aaaquality-characters-of-project-a1
then look here and mod the k-buffer to satisfy the ppll needs:
Kinda guessing, but I'd wager tactics probably had a underlying representation of the game map in memory composed of tiles. These tiles probably have some members including a vector for it's position (x,y,z), some identifier of the tile type (maybe to use to figure out what tile asset to use when r…
This update was focused on making behind-the-scenes functionality more apparent to players, so they can better understand how these in-game systems work and thus have more fun playing!
Full Changelog:
Combine cards of similar types while they're in your hand.
• The number of similar cards in your ha…