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The generic solution to your problem is commonly called “root motion" (https://docs.unrealengine.com/4.27/en-US/AnimatingObjects/SkeletalMeshAnimation/RootMotion/ , https://docs.unity3d.com/Manual/RootMotion.html).
I have no experience in implementing it myself, only used it in the various e…
I have not worked much with animation data, and actually i have animated it all by myself.
But i think it is common to us a root bone which represents the ground. This root bone parents the hip / pelvis, which usually is the first bone in the character hierarchy.
When animating a walking cycle, the r…
Simply trying it may give a faster answer than waiting for someone to answer the question.
Try to figure out what you see as the most likely correct solution, and build it in a small scale. If it works, you're done. If it fails you learned your idea was wrong, try to figure out what is wrong, correc…
Lock the thread if you can't keep the spammers (or whoever is replying) out.
Howdy fellows! You can call me u/varol42, I am working at Locus Turcus as Gaming Localizations Management and Sales Lead
I am aware you have to be sure that your game is fully localized if you're looking to reach the Turkish market. That's why I am introducing you Locus Turcus! …
So, you’re making an awesome indie game, and now you’re thinking about localizing it into French?
Great idea! There are 275 million people worldwide who speak French, and some people even say it could be the most spoken language in the world by 2050.
The French variant spoken in France is quite di…
Budapest, Hungary, and Helsingborg, Sweden, June 22, 2021 – Translation technology provider memoQ and LocalizeDirect, the developer of Gridly, the spreadsheet for multi-language content, have joined forces to offer a more streamlined way to track updates and changes to multilingual content. The int…
Memsource-Gridly integration allows game companies to localize game content faster, and benefit from advanced machine translation, language pivoting, and version control features.
Memsource, the AI-powered translation management system, announced the launch of its joint integration with Gridly, a co…
In the games industry (as well as the general localization field), English is referred to as a lingua franca. Games can however be developed in many languages and not just English. This is very much the case in countries like Russia, China, Korea, or Japan. Pivot translation is a cost-savvy approac…
Modern game developers understand that it’s not enough just to create an awesome game — you have to make it accessible to the broader public. That’s where localization comes in.
Simple as it may seem, however, some companies still struggle or even fail when localizing their product. And we’re not ev…
In 2019, the top-performing hyper-casual games claimed to have 94K players — the highest ever number for the mobile market. In 2020, hyper-casual games show no sign of slackening in popularity, with 72% expansion in Q1 of this year.
If you are a mobile game developer, you may have already been think…
As the developer of your game, you understand the history, style, and context associated with every string of text. But as outsiders, we don’t understand it (yet) like you do!
That’s why a localization kit is crucial when handing off your indie game for localization.
Here’s what to put in it and w…
Tamara Tirjak has been working in Frontier’s localization department since 2015. Since then she helped localize company’s biggest projects – Elite Dangerous and Planet Zoo into dozens of languages. We talked …