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Latest tracing Activity

theaaronstory
June 19, 2020 04:11 PM
Unexpected journey

Of Source Code, more pathfinding, stamina and more!

It all started with a simple checklist, which I put together for the next update:

  • Fix glitching cursor; and disable input while minigame is active
  • Add 3D movement
  • Fix wall pathfinding/glitching
  • Add dash/roll option to mouse (ctrl+mouse movement)
  • Re-impl…
4,055 views
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Aim assist and bullets correction

So I've tried to make the system, which I've mentioned in my first post. I was a little bit surprised, but it worked out. But with one exception. I thought that I should do that double cone trace every frame, but I realised that this is unnecessary. So I make this line traces each time player hit t…

11,620 views
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