Latest tracing Activity
Of Source Code, more pathfinding, stamina and more!
It all started with a simple checklist, which I put together for the next update:
- Fix glitching cursor; and disable input while minigame is active
- Add 3D movement
- Fix wall pathfinding/glitching
- Add dash/roll option to mouse (ctrl+mouse movement)
- Re-impl…
So I've tried to make the system, which I've mentioned in my first post. I was a little bit surprised, but it worked out. But with one exception. I thought that I should do that double cone trace every frame, but I realised that this is unnecessary. So I make this line traces each time player hit t…
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