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Adding audio to my engine.
I used OpenAL as the API is similar to OpenGL, the graphics API of this project.
I've added sounds to ship engines, lasers, explosions, UI, and more.
OpenAL makes Doppler effects easy, it just works out of the box.
I know there isn't sound in space, but I'm take…
@supervga You're not wrong. Just trying to provide a minimal starting example so the OP has a basic idea.
On another note, this is usually why you scale things such as animation or user controlled (non-physical) motion based on the delta time difference, to avoid such inconsistencies (sometimes clam…
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