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Latest spatialhash Activity

enigma_dev
November 26, 2021 09:49 PM
DevBlog 7 - Stress Testing Projectile Performance In My Spatial Hash Based World Partitioning System



I've set up firing an a lot of projectiles to push performance to its limits.

To assist with this I created various debug tools, such as a projectile tweaker.

Projectiles are configured via a json file and can be serialized to the disk, and referenced by other configs (such as a fighter ship config).

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enigma_dev
October 10, 2021 01:57 PM
DevBlog 2 - Ray Casting Through a Spatial Hash Grid


 My spatial hash grid has the ability to look up collision shapes within a given spatial hash cell.

But I did not really have the ability to easily query a line of individual cells.

If I wanted to trace a line through the spatial hash, I would need a shape encompassed the entire line.

This was e…

22,348 views
enigma_dev
October 03, 2021 03:49 PM
DevBlog 1 - Spatial Hashing and Separating Axis Theorem

To get better at c++, problem solving, vector math, programming, and rendering -- I embarked on a project to build a game from scratch in c++ and modern OpenGL.

The crux of this engine revolves around the collision system I wrote. Rather than use a library like bullet or PhysX I wanted to learn a b…

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