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DevBlog 7 - Stress Testing Projectile Performance In My Spatial Hash Based World Partitioning System

Published November 26, 2021
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I've set up firing an a lot of projectiles to push performance to its limits.

To assist with this I created various debug tools, such as a projectile tweaker.

Projectiles are configured via a json file and can be serialized to the disk, and referenced by other configs (such as a fighter ship config).

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