Latest Publishing Activity
First of all, would like to start by saying a big thank you to the dozen or so people who joined this project on the many platforms it was shown; you weren’t forgotten, so much so that this entry is mostly dedicated to those involved. Although, might be useful for other devs as well.
It was mostly k…
Hey all,
I wanted to share my new roguelike meets city-builder casual game for mobile.
It’s a quick and fun pick-up-and-play with tons of challenges to overcome, loads of traps like riptides, and enemies like vicious sharks.
Simply tap, drag and release and collect burger collectables, used as c…
Hey,
If anyone would like me to, I can do marketing for your games to help generate more players and interested people. This can include marketing campaigns on Instagram, reviewing and testing the game to help not only improve it overall but also find your specific demographic and incoprate more ide…
I like the game! It looks really interesting. What language did you write it in and what library did you use?
Seasnan said:
Would it be better to work for a site like Tabletopia, work for a board game company to create digital versions of their games, or contract myself out for each game?
You listed 3 options, and those are not the only ones.
reinout said:
haha, sounds too much reality to me. Lots of people are hurting from this virus, so at this point I would not do it. Once this has been cleared, it might be a feature. For now, I would park it.
(un)fortunately it won't be releasing any time soon, especially with Bannerlord coming out. I…
I might be wrong, but I'm 80% sure that when you think about your career, you think "What do I want to do?"
From there you kinda pick something that's interesting to YOU and go from there.
If you want to be an indie game developer, this means you probably work on the game YOU want to make.
If you want…
Let’s say you have made a game. It’s working quite fine and in your opinion, it is extremely interesting to play. Will it be enough for becoming a new hit? What level of sales can you expect to get? This article is my attempts to analyze some general and insider information, gathered throughout …
The full interview with Pixelbite was originally published on the LocalizeDirect's site.
The creators of the “amazingly animated” Space Marshals, Reckless Racing, and Xenowerk, Swedish studio Pixelbite is launching its tactical mobile strategy game Xenowerk Tactics today. LocalizeDirect brie…
This article was originally posted on LocalizeDirect's blog
Ever thought about expanding your game to the MENA region but not sure where to start? Try Turkey first. It’s very much a mix of East and West, it is also the most developed games market and the video game centre of MENA. Previously…
Hi Captains!
I hope you are all enjoying your summer, its been a few months since last update. This is mostly because the I've had to focus a bit more on my health, 20 years in front of a computer has taken its toll on me and I am now better at taking a…
Publishing 101 | Publishing 102 | Publishing 103
This is David Logan, CEO of Akupara Games, and I’m back with the final part of my game publishing trilogy! For those of you who have stumbled across this series for the first time, let me direct you to the original article that aims…
4Players launches Next-Generation Player Engagement Platform SCILL™:
SCILL™ Play open beta for Android and iOS now available
Hamburg, 2nd July 2019 - 4Players GmbH, a subsidiary of Marquard Media Group, has launched the open beta test of the SCILL™ Play app for Android and iOS.
…Hi Everyone!
In preperation for the release of Mr Boom's Firework Factory, i have created a release trailer which has been uploaded to various storefronts and to YouTube:
The release trailer is an incremental improvement on the previous three trailers, one created in 2016, an…
Publishing 101 | Publishing 102 | Publishing 103
New year, new advice! My name is David Logan, CEO of Akupara Games, and I’d like to start the year with some more insider details on game publishing. Last year, I wrote the first entry for a series of articles to help guide develope…
Publishing 101 | Publishing 102 | Publishing 103
Hi! David Logan here, CEO of Akupara Games! We get a lot of questions about the game publishing process and I decided I wanted to write a series of articles to help guide developers throughout decisions surrounding the release of their …
Hey there, fellow indie game dev. Let’s cut to the chase: you’ve got a game that you've either just started working on, or maybe it’s already late in production and you need to start building its home on Steam, or maybe your page already exists but it could use some improvement. Whateve…
We are now filling up the game base for http://probqa.com/ - an interactive game recommendation engine based on probabilistic question-asking system (ProbQA). In each step it asks the user about a game feature and offers multiple choices. The engine also lists top 10 recommended games in each st…