Latest planes Activity
Hello!
I want to rebuild clipnode tree with the crouched player(head) hull shrinked to the size of the drawing(point) hull, ie remove the expanding hull so that the dimensions match the dimensions of the point hull.
Can you help me with that such of question, its even possible?
For future reference/ if others ever want to try this out 🙂
I fixed the near plane, which is now a weighted average of the quads that are facing the camera. Here's the (not yet optimized) code:
std::vector<CR_VECTOR4> CMathHelper::CreateOccluderPlanes(const CR_VECTOR3 &pCameraPos, const CR_…
The minimum information needed to describe a plane in 3D is 4 numbers (A, B, C, D) which give you the equation of the plane: A*x+B*y+C*z+D=0. You can describe the plane in other ways, but they all are giving you more information than just the plane, and I would try to find a better name for t…
JetSet is an airport and airline manager business simulation game where the player can manage an airport, start an airline and buy planes for the airline, as well as buy service vehicles and build airport infrastructure. The player can also sign contracts with foreign airlines so they can land at t…