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Quake1/HL1 collision bsp plane shifting

Started by January 17, 2025 02:13 AM
0 comments, last by Immortal_BLG 5 days, 5 hours ago

Hello!

I want to rebuild clipnode tree with the crouched player(head) hull shrinked to the size of the drawing(point) hull, ie remove the expanding hull so that the dimensions match the dimensions of the point hull.

Can you help me with that such of question, its even possible?

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