Latest Pipeline Activity
Adding audio to my engine.
I used OpenAL as the API is similar to OpenGL, the graphics API of this project.
I've added sounds to ship engines, lasers, explosions, UI, and more.
OpenAL makes Doppler effects easy, it just works out of the box.
I know there isn't sound in space, but I'm take…
Well, the one thing I learned was that I can create the hard-coded Pool-type arrays by using nothing as the initializer:
var myPool : PoolColorArray
It's also the case that anything marked "export" in the class will be visible in the editor, and read/write by the serializer. This means that "editing…
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