Latest PhotoShop Activity
Originally published at https://notslot.com/blog/2020/04/spine-8-direction-character-part-1
In this Spine 2D tutorial series, we will go through the process of creating a character in 8 directions. Perfect for top-down and third-person games.
We will cover the full workflow: Photoshop, rigging, anima…
This is not a Writing question. It is now moved to a more appropriate forum.
Yeah. Thing is, I've tried every possible (reasonable) combination. Like you can see in the 4th image of my first post.
Have you watched referenced Youtube link with Alex Fry's Presentation? If you have a few minutes to spare, please do. I think you could really help me understand more …
@lawnjelly Hello and thanks for your answer. I dont fully understand.
In SFML i have a circle object that is my brush. Its color and alpha is all zero.
Then i have a shader ON this brush object.
The shader has a color glFragColor.rgb and the alpha is glFragColor.a = GradientAlpha
Then on every mous…