Latest optimisation Activity
JoeJ said:
The only way around that is 'foveated rendering', which is extremely promising, but requires an eye tracker on every display. : (
Yeah, I've been thinking about that also. Didn't know the name for it. It's a very situation-specific thing, I think, unless you're simply reducing the resoluti…
MJP said:
The newer dxc compiler is much better about these sorts of things, but that's obviously not an option unless you're using D3D12
I'm using HLSL in Custom Expressions in UE4 Materials, so I'm at a pretty basic level of understanding things like API, shader model, etc. In UE4, I can set Direct…
After having the worldview, game concept and design blueprints, I was able to start developing this game. This game should take priority over mobile devices, so mobile optimization was considered beforehand. In this Unity project, I used all sorts of optimization techniques to reduce the performanc…
Same, no experience with GoLang but C# a lot and here you have to differentiate between two kinds of allocations, byRef and byValue allocation. Classes are always stored as byRef types while structs may differe how they are used. If you declare a struct as a class member or even an array of structs…
Yaguedid said:
Hi Guys....
I wonder how The well know game "Pubg mobile " runs with nearby 30fps on GameLoop ,but despite of this ,it runs very smoothly but my game runs with nearby 20pfs but it really slow and dull ...
i want to know how ...and what i should do Please
Nobody can answer your question……