Latest Maths Activity
snoken said:
I am confused on how you are supposed to combine these matrices
The normal standard order for transformations is T.R.S. I'm unsure if BVH follows this however.
For BVH and the rotations order, it seems to be Y,X,Z: https://research.cs.wisc.edu/graphics/Courses/cs-838-1999/Jeff/BVH.html
Baraccuda said:
But with the acceleration formula that was used, it lands perfectly at the end of the duration, and you can change the duration time to anything and it will land the same. I'm curious as to how it does this / how this works…
Probably it still works by adjusting launch velocity / angle…
This is the approach I went with in the end - thanks for that. It's not perfect, but accurate enough.
Thanks a lot! I will do some research
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