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Latest LinearAlgebra Activity

A major part of gameplay is making sure objects are at the right places at the right times. This means you must understand the mechanisms behind how objects in a scene are placed at a particular position. You need to know how to do stuff like program a door to swing open when activated, or calculat…

5,362 views
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brebarth221 said:

Another person wrote somewhere on some forum (can't remember which) that they had a problem with moving collision triangles (like, an animated collision world). Basically the whole collide-and-slide algorithm from that paper didn't work out for him. And the ellipsoid kept falling t…

23,231 views
bdubreuil
January 11, 2020 05:48 PM
Image Recognition by Equilateral Encoding
Context

I recently started reading the book Artificial Intelligence for Humans, Volume 1: Fundamental Algorithms by Jeff Heaton. Upon finishing reading the chapter Normalizing Data, I decided to practice what I had just learnt to hopefully finally understand 100 % of a special algorithm : …

7,395 views

The direction will help you figure out when it's hitting and when it's going away from each other.

If it's going away from each other, then you don't need to fix the position otherwise it will stick.

I am not sure that is a good way to HANDLE the collision, I just suggested how you can d…

6,111 views

Isn't this the task of the projection matrix? Last time I checked computer guys somehow insist that the origin is top left corner. To get the vanishing point to the center z is added to x and y. After division by z this becomes a constant offset.

I like math and think the origin it bottom le…

4,189 views
8Observer8
July 16, 2019 11:34 AM
GameDev Books

Updated 3/27/2019

I study how to write my own game engines using modern OpenGL/C# and WebGL/TypeScript. I advice you this book: C# Game Programming: For Seriou…

22,344 views
jorgander
March 08, 2018 06:28 PM
N-vector data structure to store and query for scatter points
Introduction

The impetus for this research topic is concerned with a data structure that efficiently stores and queries scatter point data. These points may originally be neatly arranged on a grid, or randomly scattered across the surface of a sphere (e.g. the earth), but it makes no assumpt…

2,960 views
Understanding Constraint Resolution in Physics Engine

Original Post: Limitless Curiosity

Out of various phases of the physics engine. Constraint Resolution was the hardest for me to understand personally. I need to read a lot of different papers and articles to fully understand how constraint resolution works. So I decided to write this article t…

31,428 views
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