Latest glow Activity
![OpenGL 4 bloom / glow map](https://uploads.gamedev.net/forums/monthly_2022_11/b5f37c0496f54af4929a958dcc3a9eb7.out.png)
Aressera said:
taby said:
implement tracersI guess you mean to do a temporal blur effect that smooths changes over time, so that lights leave trails in the image? Like this:
This can be implemented by having 2 “history” textures that are persistent across frames. You read from one, and write to the o…
![DevBlog 22 - Tighten Up The Graphics (Adding HDR, Bloom, Normal Maps, and more) [OpenGL 3.3]](https://uploads.gamedev.net/blogs/monthly_2022_04/large.large.8f7a6f8a353142e783251559f69bf6d1.sa_vid22_thumbnail.webp)
I've refactored the rendering system in my engine.
The old way of rendering was complete in SDR.
In this update I created a separate off screen framebuffer that everything is rendered to first.
This offscreen framebuffer is a float framebuffer, and can store values outside of the normal [0,1] r…
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