Latest Behavior Activity
I created a behavior tree system that is defined completely within c++.
AI entities have a brain which spins up a behavior tree.
The nodes in the behavior tree are heap allocated, which I believe does have some noticeable performance cost.
The reason for this was to easily use virtual methods a…
I think some of your code is a little long-wound compared to what it does, but dammit if it isn't a pretty article, and a beautiful-looking blog! Thanks for sharing!
21 hours ago, Dave Roberts said:Depending on your specific game and situation you can go (or may need to go) more complicated. In order of simplicity:
1. create a hard coded list of vectors that are offsets from the players current postion, Use ticket system to pick a…
? Thanks, now it's clear, although I would rather start with just immunity to the weapon, then when am experienced enough I will add the counter system.
Above the usual tropes of having good design, character, specialty and synergy, thought I'd add some [basic] special cases to the mix:
Even though the core gameplay revolves around action, I still wanted to have that feeling of "Your actions affect the world" kind of vibe. Nothing too crazy, but just enough for you to get a kick out of it. But what do I mean by that? Well . . . EOTH has …
Well well well, hello there! And welcome to this new Weekly Update post! I'm going to be really frank with you this week was primarily a debugging one. The main gist was to really remove bugs in AI. That's about it.
I still have a bit of stuff to talk about so let's get right to it!
Ga…Hey, hello there! This is yet another new entry in this truly wonderful weekly update blog! This week was quite big. There is a couple of new stuff so let's get right to it!
PoolingFirst, I want to talk about a subtle upgrade. In the game, I'm using static factories to generate differe…
Thanks man it worked!!! I just had to change the integers to floats... I feel so stupid ..
Problem solved.
When it comes to video games, immersion is one of the more popular topics among game critics and players alike, and for good reason. When you ask people why Marvel’s Spider-Man is such a joy to play, it shouldn’t surprise you if at least one of them tells you that the game “makes you feel like S…