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I suspect that at least some of the “waviness” might be caused by either the form of the low-poly mesh, or--more likely I suspect--the triangulation of the low-poly mesh. You might perhaps experiment with a single region that shows such waviness, explicitly triangulating first in one way and then i…
Hi everybody, I need some help on solving a problem which I haven't the faintest idea on how to solve it. Basically, I'm implementing my own GPU animation instancing and I'm stuck at implementing root motion. I can already sample an animation with no effort, but I don't know exactly what to save th…
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