Advertisement

Latest 3Dterrain Activity

buzzelliart
June 17, 2024 03:27 PM
OpenGL procedural terrain - a longer walk

OpenGL procedural terrain.
Here is a smalll list of some of the techniques I used here:
. tessellation shaders
. trilinear texture mapping
. 2D billboards
. displacement mapping
. wind animation using noise texture
. HDR
. advanced bloom via downsampling
 

8,643 views
Advertisement
buzzelliart
November 06, 2023 02:19 PM
Procedural terrain + adaptive exposure + BLOOM

Improved bloom + experiments with adaptive exposure.

Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare (starts from slide 144)

9,012 views
buzzelliart
October 31, 2023 08:00 AM
A small walk inside my procedurally generated terrain

A small walk inside my procedurally generated terrain. Rendered in OpenGL.
The terrain was created using multiple layers of perlin noise and applying hydraulic erosion on it.

Grass and flowers are rendered using billboards and instancing.

6,313 views

Hello everybody. Sorry for the necroing but between working in another project for a friend, researching other topics and work related issues I totally forgot about following this thread.

During this time I decided to leave the hexagon terrain on hold and keep developing other topics that would allo…

22,225 views
Advertisement
Advertisement