Latest 3Dengine Activity
![Day/Night cycle inside my custom OpenGL engine](https://uploads.gamedev.net/blogs/monthly_2024_04/large.large.9ed5729bf5904182836716697f4d88f4.2024-04-21__day_night_cycle_full.webp)
Finally implemented proper day/night cycle inside my custom OpenGL render.
Now the engine can vary sun position according to hour and day of the year, and also according to the latitude, with a good approximation.
![OpenGL - Displacement Mapping with Tessellation shaders - demo 02](https://uploads.gamedev.net/blogs/monthly_2023_12/large.large.55cde7b57561471ab996d2bd4c1915c3.2023-11-28__displacement_mapping_2.webp)
Additional experiments with displacement mapping using OpenGL tessellation shaders. Textures from: Textures.com
![OpenGL - Displacement Mapping with Tessellation shaders](https://uploads.gamedev.net/blogs/monthly_2023_12/large.1f4e9d4c44da4c25a7690fbfc03633a4.2023-11-27__displacement_mapping.jpg)
More experiments with terrain rendering, trying to add finer detail using a displacement map, applied over a procedurally generated terrain.
Textures from: Textures.com and FreePBR.com
![OpenGL Procedural terrain - Improved texturing and normal mapping](https://uploads.gamedev.net/blogs/monthly_2023_11/large.7a910e98f446478a9717f774a1dede78.2023-11-24-19-31-13.jpg)
![Procedural terrain + adaptive exposure + BLOOM](https://uploads.gamedev.net/blogs/monthly_2023_11/large.232bf181f98b4c3a91e986004d037150.2021-12-20__improved_bloom_+_adaptive_exposure__walk.jpg)
Improved bloom + experiments with adaptive exposure.
Bloom is heavily inspired by the method described by Jorge Jimenez in his great slides here: http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare (starts from slide 144)
![Vivid3D - New open source 3D engine.](https://uploads.gamedev.net/news/monthly_2022_01/large.1cff6e2f369e42c8b5320f49a0d5f231.pic1.png)
https://sourceforge.net/projects/vivid-3d/
Vivid is a modern C++ 3D engine using OpenGL4+.
It is written using Visual C++ 2022, and relies on several open source projects to achieve it's goal of making it easy and run to make modern games with it.
- GPU Accelerated Skeletal animations for actor…
![UNIGINE Engine 2.15: Visual Node Graphs, New Water, Weather System, Editor Plugins, Mars Demo](https://uploads.gamedev.net/news/monthly_2021_12/large.large.c2d52960f2c246d49eb7514a881217ae.youtube_2-15.webp)
- Node-based material graphs with the visual editor
- New water system with individual control over each wave
- Advanced data compression for Landscape Terrain
- Sandworm tool upgrade: online GIS sources, distributed generation
- Extended …
Hi,
Just listing that we have alpha 1 of our open source 3D engine released. We have our own website, and the code is on GitHub and SourceForge.
We also have project/blogs on Gamedev tied to this account.
Just posting to raise awareness of the engine.