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3D Vector's

Started by June 10, 2002 04:52 PM
5 comments, last by Xero-X2 22 years, 8 months ago
Could anyone be able to tell me some where I can learn about 3d Vectors? I know all about using vectors in 2d but not in 3d, in 2d its a directon and a magnitude but what is in a 3d vector and how do I make one from a point?
"I seek knowledge and to help those who also seek it"
that "direction and magnitude" sounds like polar version of vectors in 2d.
for must kinds of calculation it is much easier to use the ortogonal system, where you break up a vector simply in its x and y part.
to convert a vector from polar to orthogonal , do this:
x_part = cos(direction) * magnitude
y_part = sin(direction) * magnitude

in 3d you simply have one axis more...
You add vectors by simply add their x, y and z parts...

do some search on google for vectors and you should find plenty answers.
-----The scheduled downtime is omitted cause of technical problems.
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Ya polar vectors I don''t under stand how I would add that axis to it do i have 2 angles and 1 magnitude or something like that?
"I seek knowledge and to help those who also seek it"
the answer is here :
http://www.gamedev.net/community/forums/topic.asp?topic_id=98957
Plug: Vectors and Matrices : A Primer... hehe

That explains 3D vectors, what they are, etc...

Death of one is a tragedy, death of a million is just a statistic.
If at first you don't succeed, redefine success.
quote:
Original post by python_regious
Plug: Vectors and Matrices : A Primer... hehe



Hey, cool. I see you fixed the cross product bug!

Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
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Indeed it has been fixed

Death of one is a tragedy, death of a million is just a statistic.
If at first you don't succeed, redefine success.

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