just starting please read
Ok listen up guys
I wanna make an online multiplayer game with cellshading graphics
What programs do i need (if possible put links to programs)
I also need good tutorials all the ones I read are too theoretical
There are two parts to your question:
How do I do MMO?
Pick Winsock or DirectPlay and get a chat program working first, then worry about MMO.
How do I cellshading?
Pick DirectX or OpenGL and post in the relevant forum.
Ben
IcarusIndie.com [ The Rabbit Hole | The Labyrinth | DevZone | Gang Wars | The Wall | Hosting ]
How do I do MMO?
Pick Winsock or DirectPlay and get a chat program working first, then worry about MMO.
How do I cellshading?
Pick DirectX or OpenGL and post in the relevant forum.
Ben
IcarusIndie.com [ The Rabbit Hole | The Labyrinth | DevZone | Gang Wars | The Wall | Hosting ]
quote:
Original post by Anonymous Poster
My suggestion: Give up now.
That is all.
Flaming people is not a good way of getting them to learn something. My suggestion: log into your account and show us who you are, coward.
As for your question, dssephiroth, I''d suggest you aim low for a while. Judging by the questions you''re asking (and the way they''re being phrased, as well as the context they''re in) you''re probably not ready for such an ambitious project in the first place. I''d suggest making small-scale titles first (like, arcade games) and working up to greatness. If you''re not what we''d concider a "technically minded" person, there''s always DarkBasic, BlitzBasic, or some other high level game development kit. If you''re serious about game development as a career, however, I''d suggest that you pick up a few books on C++, Windows programming, and DirectX and/or OpenGL. Good luck.
How much programming experience do you have?
Have you written a 3D game before?
Do you know C++? (Not a requirement but it does help.)
Martin Piper
Argonaut Games plc.
Have you written a 3D game before?
Do you know C++? (Not a requirement but it does help.)
Martin Piper
Argonaut Games plc.
Martin Piper
June 11, 2002 11:56 AM
Whenever i see a newbie who wants something good in little time i reccomend darkbasic. it is easy to use and it can meet your requirements except maybe cellshading. i dont know if it has that.
June 11, 2002 11:56 AM
Whenever i see a newbie who wants something good in little time i reccomend darkbasic. it is easy to use and it can meet your requirements except maybe cellshading. i dont know if it has that. www.darkbasic.com
If you don''t plan on getting a job in the future (or competing with the latest tech games, face it, Lee Bamber aint a prize coder himself, DB is quite a few steps behind in quality when compared to a lot of current gen/next gen PC titles out there [or console for that matter]), by all means, use DB. If you want to have the freedom to code for any platform you choose, and implement any features you like in the manner you wan them to be implemented on a lower level, and be fully aware of the inner-workings of your application, go the conventional route. (*cough* C and/or C++ *cough*)
Like the AP said though, if you''re not serious about being a game developer DarkBasic is fine. You may not see where I''m coming from now, and you may have blind aspirations of making the next Doom III using DB, but don''t count on it![](smile.gif)
On a final note, if you''re gonna go that route, use BlitzBasic. At least it compiles your code
Like the AP said though, if you''re not serious about being a game developer DarkBasic is fine. You may not see where I''m coming from now, and you may have blind aspirations of making the next Doom III using DB, but don''t count on it
![](smile.gif)
On a final note, if you''re gonna go that route, use BlitzBasic. At least it compiles your code
![](smile.gif)
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