quote: Original post by Bandecko
Some people can''t see past their private circles.
What''s with the elitism complex?
I, and a couple of others, have pointed out some potential issues with your proposed idea. It''s obvious that games that rely on skill can be popular, and games that rely on stats can be popular, the only issue is how to get around the problems that arise by mixing the 2 approaches. Just because we point out that there are some issues you may need to surmount does not mean we are "unwilling to think outside of preconstructed rules and stereotyped genre functionality". Would you rather that 100 people all posted to say "yes, that''s wonderful" without any critical evaluation?
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