quote: Original post by Dauntless
The thing that amazes me is that improving a skill can be fun...it just takes some getting used to. I think that''s what scares people used to "junk food" gaming. And I think the analogy is a really good one....junk food doesn''t really do anything for you, it''s immediate gratification. But with more skill based games you are training yourself on many levels, not just to be better at the game, but things like discipline, attention to detail, and a deeper level of thinking.
Just because a game is unrealistic, doesn''t mean it doesn''t require skill.
I agree with bishop_pass entirely, the argument is irrelevent. Realism has little to do with how much fun a game is. However, mindlessly adhering to realism just for the sake of it is a bad way to design games, in my opinion. Some things are fun or exciting in real life, and these things will probably be fun or exciting in a game. Other things are as boring as hell in real life, and if you include something like this in your game you are going make a boring game.