Photshop/Paintshop editing question
Hello all,
I''m trying to make an RPG to polish up my c++ knowledge in a fun way. I''ve found a lot af graphics I want to use, but they are all in seperate bmp files.
I want to put some of them together in one file so I dont have to load echt file seperately. They are (for example) all 100x100 pixels big. Is there some way to slect 10 bitmaps and connect them to eachother to make 1 big bmp? Or is there no other way then to do it by hand ?
I''ve never used a gfx program like this before so it might be very obvious solution.
I use painshop 7.0, but another soultion for another program, or a tool which will connect all bmp''s , is welcome too.
Thanx in advance
Think of how you want to arrange them on a larger sheet... then select new and put in the width and height you need... then use the selection tool (or highlite one of the small images and hit ctrl+a to select the whole image and then ctrl+c to copy it.) Then highlight the large new image (by clicking the image's title bar) and it ctrl+e and place the image where you want... then just repeat for the rest of the smaller files.
If you need more help, let me know!
[edited by - beaner on May 23, 2002 9:51:18 PM]
If you need more help, let me know!
[edited by - beaner on May 23, 2002 9:51:18 PM]
Thanks for the answer.
But I was wondering if there is a function or menu option thats called something like "make images tiled".
Like you select 10 images and you select this menu option and the program tiles the graphics so I dont have to do it by hand.
But thnx for your quick response!
But I was wondering if there is a function or menu option thats called something like "make images tiled".
Like you select 10 images and you select this menu option and the program tiles the graphics so I dont have to do it by hand.
But thnx for your quick response!
Sorry I noticed that there already is a topic like this
"making spriteset building FAST? " I''ll check there.
"making spriteset building FAST? " I''ll check there.
This topic is closed to new replies.
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