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Making a design doc

Started by May 23, 2002 04:53 AM
4 comments, last by Sand_Hawk 22 years, 6 months ago
I''m want to (try) to make a Zelda Clone. But before doing anything in code I want to make an design doc. Is there any info about making a good solid design doc for games? I never really made a real good one but I want this project to 0wnz you. So a good design doc is important if I want some help from others. Sand Hawk ---------------- -Earth is 98% full. Please delete anybody you can.
----------------(Inspired by Pouya)
There''s no recipe carved in stone, you just write it. But, coincidentally, there''s a section right here on gamedev that''s devoted to DD''s, samples and all.

2D now!
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Dude! Make it with cell-shading like the new one! I just saw pics of the game and awesome NEW videos of all this in-game stuff and it''s gonna rule!

The Fantasy Action/Adventure is the Best Genre
_______________________Dancing Monkey Studios
Just to re-state, I had known that it was cell-shaded since the day that info was released.

The Fantasy Action/Adventure is the Best Genre
_______________________Dancing Monkey Studios
AramStudios: What does this has to do with my Zelda clone? I wanna clone the first zelda''s where you see everything from top. Not the 3D shit and all.

llyod: Thanks. I will check that one out

Sand Hawk


----------------
-Earth is 98% full. Please delete anybody you can.
----------------(Inspired by Pouya)
And there''s also one from Chris Thompson or something around here somewhere.



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_______________________Dancing Monkey Studios

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