OGL Basecode
I''ve been wondering, what is the difference between the OpenGL Basecode, NeheGL I Basecode, and NeheGL II Basecode all available for download on the main site?
you could always try downloading them and looking at the code
they just add various features like fonts and a startup dialogue, but I honestly don''t remember which has which feature.
they just add various features like fonts and a startup dialogue, but I honestly don''t remember which has which feature.
I believe basecodes 1 and 2 were developed by other people who adapted Nehe''s code and contributed it. Basecode 2 has a dialog for the user to select resolutions and bit depths, and I think some bitmap font capabilities. The OpenGL basecode is Nehe''s original basecode with basic window creation. I''m not sure about Basecode 1.
And like a previous poster said, the best way to tell would be to download the code and take a look.
Hope this helps...
And like a previous poster said, the best way to tell would be to download the code and take a look.

Hope this helps...
----------------Amusing quote deleted at request of owner
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