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Skill Trees 'n' Stuff in RPGs

Started by May 07, 2002 08:35 PM
2 comments, last by Exellon 22 years, 8 months ago
Right now I''m desiging an RPG and the skill system in it is still undecided. I''m trying to pick one from an existing game and modify it a little bit or form a hybrid from two or more games'' systems. Possible candidates for usage are the systems from FF10, Diablo II, or Nox. I''m just not quite sure how I should go about deciding this.
I am not good at RPG elements and character skill stuff, but I have a bunch of ideas. If you would be willing to develop skill system that can work in my game, I''d be happy to work on it with you. My game: www.star-fortress.com, RPG elements aren''t defined yet so its open.
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I would be happy to work jointly with you and your team on a skill system. I e-mailed you by the way.
Why don''t you make skills user definable?

eg. any macro of game actions constitutes a skill

Does the rpg have a theme?

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