Advertisement

Resolving Hostname Using getaddrinfo(...) :: Winsock

Started by May 03, 2002 03:30 PM
1 comment, last by kuphryn 22 years, 9 months ago
Hi. I am new to winsock program and has began study from Network Programming for Microsoft Windows, Second Edition by Anthony Jones and Jim Ohlund. I am trying to get a code to basically resolve a hostname to its ip address. For example: ----- user input: www.microsoft.com app output: 207.46.230.220 ----- I am able to get the calculation above working using older winsock 1.1+ tool including the use of structure hostent, gethostbyname(), and inet_ntoa(). However, in their book, Jones and Ohlund recommend using the newer winsock tools including getaddrinfo() and getnameinfo(). I cannot figure out how to extract the corresponding IP address from a hostname. Here is the code: ----- int rc = 0; addrinfo hints, *result = NULL; memset(&hints, 0, sizeof(hints)); hints.ai_flags = AI_CANONNAME; hints.ai_family = AF_UNSPEC; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; if (getaddrinfo(rHName, "21", &hints, &result) != 0) return false; else { // This is where I need help getting the IP address m_sIP = (reinterpret_cast(result->ai_addr)->sa_data());// ->sa_data(); // inet_ntoa(*(reinterpret_cast(host->h_addr))); return = true; } ----- In the code above, m_sIP is a character array. What do I have to cast result->ai_addr in order to access the IP address? Thanks, Kuphryn
Here is the solution to my original problem.

-----
{
m_bVeri = false;

addrinfo hints, *result = NULL;
memset(&hints, 0, sizeof(hints));
hints.ai_flags = AI_PASSIVE;
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;

if (getaddrinfo(static_cast(rHName), m_sPort.c_str(), &hints, &result) != 0)
return m_bVeri;

if (getnameinfo(result->ai_addr, result->ai_addrlen, m_sIP, 256, NULL, 0, NI_NUMERICHOST) != 0)
return m_bVeri;

m_bVeri = true;
freeaddrinfo(result);

return m_bVeri;
}

Kuphryn
Advertisement
Moved to the correct forum...

[ MSVC Fixes | STL | SDL | Game AI | Sockets | C++ Faq Lite | Boost | Asking Questions ]

This topic is closed to new replies.

Advertisement