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skeletal animation

Started by March 07, 2000 03:25 PM
-1 comments, last by dutch 24 years, 9 months ago
I was wondering if anyone knows how to access skeletal/bones style animation information in a .3ds file and what it looks like. I can do subobject transform animation no problem but I am curious as to how and where skinned mesh animation info is stored. I am assuming that due to the deformation, a new copy of the mesh is stored for each keyframe? True/False?

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