skeletal animation
I was wondering if anyone knows how to access skeletal/bones style animation information in a .3ds file and what it looks like. I can do subobject transform animation no problem but I am curious as to how and where skinned mesh animation info is stored. I am assuming that due to the deformation, a new copy of the mesh is stored for each keyframe? True/False?
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement