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Linked lists

Started by March 07, 2000 02:21 AM
18 comments, last by m_grinder 24 years, 7 months ago
quote:
STL is not somehting you can change. Any deviation from the standard generic algorithms in STL means that STL might not perform the way you would like it to.


You couldn''t be more incorrect, even if you tried really hard. STL algorithms are extensible. The user supplies the definition of the algorithm. The very fact that you''d assume this tells me you haven''t looked at &ltalgorithm> in any great detail.

It''s no skin off of my back if you don''t want to use STL. It just means the rest of us get to code circles around you.
Why write my own class for a linked list?

Biggest reason:
I can write a linked list class implementation by myself faster than I could look up the specification of the STL List. I can practically do this with my eyes closed. Since it takes me more effort to use the STL List than write my own class, I usually don't bother.

Also, please realize I wasn't saying STL sucks. I just felt that the STL answer to m_grinder's original question may have confused him. (read his second post...)

When its new, the whole thing can be very confusing. If one does not understand how STL works, it can be difficult to implement it. Furthermore, if one wishes to learn how to write linked lists, list <>, won't show them.

Lastly, don't assume you can "Code circles" around someone simply because you're using STL and they are not. It is simply a nice convenience. Any and all coding skill comes from experience, not language features.

*oof*

Use STL. its rich in vitamins A and D!

Edited by - Oofnish on 3/7/00 2:56:22 PM
*oof*
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Eek! See, while it''s admirable that you can code up a list quickly, I always thought that was a very academic exercise. STL is sooo easy to use (once you learn it), I find it hard to believe that it''s not the easiest route.

Furthermore, if you decide your architecture calls for a different kind of container than a list, it''s really easy to do with STL. This can be done with your own classes only with careful planning.

True, the learning curve on STL is steep. But after you get to the plateau, you have all this functionality to do whatever you need! All the containers and algorithms work in the same way--it''s a thing of beauty.

By the way, I didn''t assume that kressilac could be out-coded because he doesn''t use STL. I assumed so because both his points against using the library were incorrect AND he doesn''t use STL.

I hope everyone here understands that STL is part of the standard C++ library. If you don''t understand STL, you don''t understand the C++ library in its entirety. It''s like saying, "Wow, I really could use sprintf() here for text formatting, but I think I''ll write my own function instead because I don''t trust Microsoft''s implementation".

In a world where time-to-market is everything (even more than quality, and you all know that''s true nowadays), you have to be able to use all the tools at your disposal.

You are correct in saying that I have barely used STL. I tried to do it once and ran into the same problem that Oofnish did. I can code it faster myself and get on to other aspects of my code. I just found the learning curve not worth my time.

I did not know that STL was extensible. I stand corrected on a point that I thought was told to me in better confidence. I can only assume that extending STL has drawbacks and is not the wonderful fix everything that it seems to be from the posts on this thread. Surely changing someone elses library has to involve planning for when that library gets updated. Could this be a cause of portability issues? I know that the Template specification under C++ hasn''t been stable for very long. Could the C++ spec change the implementation of STL in the near future(seems logical that it could)?

On the code bloat issue, I have not been the only one to state that openly here. Even the article posted in this thread admits to it as everything is inlined and therefore repeated multiple times in the code. The article attempts to dismiss the issue of code bloat but I am not sure that I believe this one yet. In cetrain cases under the usage of the proper STL programmer, I am sure code bloat can be minimized, but in the hands of average to novice programmers code bloat has to remain an issue just as performance of C++ over C is an issue to the novice C++ programmer.

Kressilac
Derek Licciardi (Kressilac)Elysian Productions Inc.
Part of the problem with STL and the c++ "Standard" is that its not yet globally implemented. In fact, to my knowledge, there aren''t any current C++ implementations that fully conform to the standard, especially in the area of templates (and by inference STL). There is a standard, but at this point its slightly difficult to work with due to these inconsistencies among compilers.
I use Visual C++ 6.0, which is notoriously poor with its implementation; many "standard" syntaxes simply don''t work. Yes, there are better implementations out there (gcc and c Builder I believe) but vc6 is what I have easy access to. Part of my concern, therefore, is learning how to use the "standard" libraries, and having them change in future versions.

I like the stuff. Its cool. but I _can_ write a linked list(double ended queue/tree/graph) faster than I could spend time learning a library that may change soon.




*oof*
*oof*
There are two separate issues that are being confused here. Yes, some complicated template features are not well implemented by certain compilers (MSVC), but that does not mean that any library which uses templates is therefore also broken and/or going to change. STL itself is written using a relatively small subset of the template features in C++, and is therefore very stable on every platform I have seen, including VC6. Theirs may not be the best, but it''s still pretty damn good. Even if MS does get their act together and fix their compiler to address issues like partial specialization, it really won''t matter, because the STL will continue to work as it always has. And if you''re truly worried about your version of STL, and being able to change it, you can use SGI''s. It''s not only one of the best, it''s also freely available, with all the source. (And, yes I have actually modified my copy of STL in the past, but not to fix bugs.)

Finally, I don''t think the learning curve is that difficult, if you approach learning it correctly. I would strongly suggest Matt Austern''s EXCELLENT book, which correctly teaches the set of concepts that comprise STL, then show how the different components are all models of those concepts. Once you grasp that, you realize that the components are VERY orthogonal, allowing you to mix and match containers, algorithms, and just about anything else with ease.

Also, the language IS standard now. STL isn''t going to change anytime soon. (Well, no sooner than some core part of C++ itself.)

Finally, extending the STL is actually very easy, since the whole premise of STL is that you only specify interfaces to things, and any suitable object can be plugged in. (This is also covered very well by Austern.)

- Want to change how things get sorted? Write a new comparison function, and give it to sort().
- Want to make a stack or queue, but use your own data structure? Write the data structure with a few basic member functions, and use the stack or queue adaptors.

Believe me... I used to hate STL more than anyone else on this board. I cursed it six ways from Sunday every time I had to use it. But after a little while, I realized that all of that stemmed from ignorance, and that it made my life so much easier. It''s worth climbing that learning curve... really.

-Brian
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Thanx guys, this line of argument sure help me in making my likedlist fully functional.
Anyway I managed to create my own linked list stuff and I''m a very happy boy. Hope this discussion continues long after I''m dead, from boredom.

Just kidding, your replys actually inspired me to start reading up on the whole STL bit.

m_grinder
You SHOULD learn how to write your own linked list routines. It''s a pretty funamental computer science technique that a lot of different algorithims rely on you knowing. It''s good for giving your knowledge of pointers a work-out too...

STL''s fine & dandy but it''s not suitable for every situation as suggested above - what about portability?
Technically the whole point of STL is portability. I''ve used it on both Windows and HP UNIX. That''s why they call it the Standard Template Library.

-fel
~ The opinions stated by this individual are the opinions of this individual and not the opinions of her company, any organization she might be part of, her parrot, or anyone else. ~
Yeah, as was stated above, STL is part of the C++ standard library. Do you not use strcmp() because of portability concerns? Of course not. Reasonably well-written STL code compiles fine on many different platforms... as I do frequently.

-Brian

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