Thanks! But....
Hello everyone!
I would like to say thanks to everyone that replied to my last post and thanks for taking the time to help!
I have read an article called "Tile Graphics Techniques" from this site, everything was going good when the writer presumed that I had a 16x16 tile map board ready! I know what they are, but I don''t know how to make them. Does anyone know of a good tutorial about this?
Thanks
Torkm
''The only bad thing about making a adventure game is knowing what is going to happen....'
''The only bad thing about making a adventure game is knowing what is going to happen....'
a tile map engine? i''m assuming that''s what you mean.
there''s good tutorials right on this site.
there''s good tutorials right on this site.
-werdup-
Could you please reply and tell me where it is? I have tried to find one, but cant.
Thanks
''The only bad thing about making a adventure game is knowing what is going to happen....'
Thanks
''The only bad thing about making a adventure game is knowing what is going to happen....'
''The only bad thing about making a adventure game is knowing what is going to happen....'
If you just want something makeshift to test it, set up an array the size you want, then plot random clumps of tiles on it.
Lack
Christianity, creationism, metric, Dvorak, and BeOS for all!
Lack
Christianity, creationism, metric, Dvorak, and BeOS for all!
March 06, 2000 05:33 PM
Yes I know how to make an array, but I don''t know how to struture the functions. Also how do I put in the images of the tiles?
''The only bad thing about making a adventure game is knowing what is going to happen....'
''The only bad thing about making a adventure game is knowing what is going to happen....'
Hi,
As LackofKnack said, you can just create an array, say char map_array[16][16]; This array will hold all the tile positions, all the way to (16, 16), and you can place numbers in the array to signify which tiles you want to draw and where. Now you have to create a function that will loop through the array and draw each tile to its positin.
I hope I helped,
Martin
As LackofKnack said, you can just create an array, say char map_array[16][16]; This array will hold all the tile positions, all the way to (16, 16), and you can place numbers in the array to signify which tiles you want to draw and where. Now you have to create a function that will loop through the array and draw each tile to its positin.
I hope I helped,
Martin
______________Martin EstevaolpSoftware
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