Bitmaps
How would I load a bitmap in the class declaration?
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Always will be smarter
than you,
--=ME=--
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Wachar's Eternity <-<-<-<-<- Me own site!
LoadImage
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Thanks to Kylotan for the idea!
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions | Internet Acronyms ]
Thanks to Kylotan for the idea!
Then, why won''t this work?
----------------------
Always will be smarter
than you,
--=ME=--
----------------------
#define WIN32_LEAN_AND_MEAN#include <windows.h>#include "resource.h"LRESULT CALLBACK WindowProc(HWND hwnd, UINT msg, WPARAM wparam, LPARAM lparam){ PAINTSTRUCT ps; HDC hdc; switch(msg) { case WM_CREATE: { return(0); } break; case WM_COMMAND: { switch(LOWORD(wparam)) { case ID_MENU_FILE_EXIT: { case WM_CLOSE: { int result = MessageBox(hwnd, "Are you sure you want to close this application?", "Exit", MB_YESNO | MB_ICONQUESTION | MB_DEFBUTTON2); if (result == IDYES) { PostQuitMessage(0); } else return(0); } } case ID_MENU_HELP_ABOUT: { MessageBox(hwnd, "My extrodinary Window!!\nCopyright April 2002", "About", MB_OK | MB_ICONINFORMATION); } } } case WM_PAINT: { hdc = BeginPaint(hwnd, &ps); EndPaint(hwnd, &ps); return(0); } break; case WM_DESTROY: { PostQuitMessage(0); return(0); } break; default:break; } return(DefWindowProc(hwnd, msg, wparam, lparam));}int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd){ WNDCLASSEX winclass; HWND hwnd; MSG msg; winclass.cbSize = sizeof(WNDCLASSEX); winclass.style = CS_DBLCLKS | CS_OWNDC | CS_HREDRAW | CS_VREDRAW; winclass.lpfnWndProc = WindowProc; winclass.cbClsExtra = 0; winclass.cbWndExtra = 0; winclass.hInstance = hInstance; winclass.hIcon = LoadIcon(hInstance, MAKEINTRESOURCE(ID_ICON_ME)); winclass.hCursor = LoadCursor(hInstance, MAKEINTRESOURCE(ID_CURSOR_ME)); winclass.hbrBackground = LoadImage(NULL, ID_BITMAP_ME, IMAGE_BITMAP, 0,0, LR_LOADFROMFILE | LR_CREATEDIBSECTION); winclass.lpszMenuName = MAKEINTRESOURCE(ID_MAIN_MENU); winclass.lpszClassName = "WINCLASS1"; winclass.hIconSm = LoadIcon(hInstance, MAKEINTRESOURCE(ID_ICON_ME)); if(!RegisterClassEx(&winclass)) return(0); if(!(hwnd = CreateWindowEx(NULL, "WINCLASS1", "My Awesome Window!", WS_OVERLAPPEDWINDOW | WS_VISIBLE, 0,0, GetSystemMetrics(SM_CXSCREEN),GetSystemMetrics(SM_CYSCREEN), NULL, NULL, hInstance, NULL))) return(0); while(TRUE) { if(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { if(msg.message == WM_QUIT) break; TranslateMessage(&msg); DispatchMessage(&msg); } } return(msg.wParam);}
----------------------
Always will be smarter
than you,
--=ME=--
----------------------
Wachar's Eternity <-<-<-<-<- Me own site!
Because I said LoadImage, not LoadIcon. Pay attention.
(This thread is virtually a repetition of what you wrote before, here. Your lack of improvement - or effort - is disappointing to say the least.)
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions | Internet Acronyms ]
Thanks to Kylotan for the idea!
(This thread is virtually a repetition of what you wrote before, here. Your lack of improvement - or effort - is disappointing to say the least.)
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions | Internet Acronyms ]
Thanks to Kylotan for the idea!
I did use LoadImage in the hbrBackground declaration!
----------------------
Always will be smarter
than you,
--=ME=--
----------------------
----------------------
Always will be smarter
than you,
--=ME=--
----------------------
Wachar's Eternity <-<-<-<-<- Me own site!
hbrBackground is a brush, not a bitmap. If you want a background image, you''ll need to get an HDC for your window (GetDC or BeginPaint) and BitBlt the momory DIB to it.
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions | Internet Acronyms ]
Thanks to Kylotan for the idea!
[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! | Asking Smart Questions | Internet Acronyms ]
Thanks to Kylotan for the idea!
Ok...I don''t know what BitBlt is...
----------------------
Always will be smarter
than you,
--=ME=--
----------------------
----------------------
Always will be smarter
than you,
--=ME=--
----------------------
Wachar's Eternity <-<-<-<-<- Me own site!
Former Microsoft XNA and Xbox MVP | Check out my blog for random ramblings on game development
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