3D engine core questions
I''m working on a 3D version of the engine used in Transport Tycoon, and I''m looking for details of what I should actually DO in my engine...
AFAIK, it should read the data from a data file, interpret it, and in my case, output it through a modular (OpenGL/DX) rendering library. It should also mannage sound and music threads. But my problem lies in where to put everything!
Does anyone have any suggestion as to what I should do?
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