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Diablo

Started by March 03, 2000 05:41 PM
21 comments, last by PsYcHoPrOg 24 years, 9 months ago
D2 has a cool engine that, if you have a D3D/3DFX card, makes objects in the background seem larger than the ones in the foreground. Very cool in action, and a very convincing effect.

- Hobobo
for reasons unknown (to me), Glide rendering of lighting effects has always looked superior to D3D (and GL, imho). perhaps the 3dfx chipset is optimized for lighting calculations. perhaps the API is better designed (although i can''t see why that would make any difference).

anyone know?


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Look behind you! A three-headed monkey!
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I believe that the reason is this:

The glide API is specifically made for the 3dfx chipset, glide knows everything about the card. Whereas OGL and DX are not made by nVidia, or Matrox, or whoever, and have to be generalized towards all card specs.

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