D2 has a cool engine that, if you have a D3D/3DFX card, makes objects in the background seem larger than the ones in the foreground. Very cool in action, and a very convincing effect.
- Hobobo
for reasons unknown (to me), Glide rendering of lighting effects has always looked superior to D3D (and GL, imho). perhaps the 3dfx chipset is optimized for lighting calculations. perhaps the API is better designed (although i can''t see why that would make any difference).
anyone know?
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Look behind you! A three-headed monkey!
anyone know?
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Look behind you! A three-headed monkey!
----------------------------------------Look behind you! A three-headed monkey!
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